![]() ![]() That would have been fine, we’d be no worse off as consumers - since the current implementation/capability is not game changing in any headline worthy way. Maybe it’d take another generation of two of internal revision. So they should have held off RTX hardware release until it was. I watched the Nvidia press release for RTX and Turing where it was promoted that RTX was like the second coming. ![]() That’s true of EVERY single product, but the hardware isn’t strong enough to support the tech yet - so they should have held off RTX hardware release until it was. I don’t buy the whole we had do start somewhere routine either. I’m just saying the current examples of implementation I’ve seen so far are poor. I’m not saying the tech doesn’t have future merit. I’d wager big that all of them would pick the 1000FPS game experience over the way RTX is currently implemented in this 22 year old game. Let’s expand that question to 24 gamers for LAN play. I have a 24 person LAN coming up at my house in two weeks. I’ll give you one guess which way I preferred to play Quake 2. I played it a little bit with RTX On at 30FPS and RTX Off at 1000 FPS. Instead they waited on the first Tesla production release until the technology was capable of expected performance and range.Ī 22 year old game at 30FPS is not that point. Tesla didn’t mass produce and release an electric car with a 10 mile range first and promise the technology will get better, because that would be worthless implementation to anyone. Gosh, how can people be so short sighted? And people would still complain it RTX ON worse than without it and complain even more for die space taken. ![]() They probably could make much better RT hardware but at expense of rasterization or by making even bigger chips driving costs like crazy but that would be pretty stupid move, especially at 12nm. Up this to 30% and do some hardware optimizations and you have 60fps on your fairly high resolution monitor.ĭo you think it would be okay to take more die space this time around? Hardware will get better and even now it is pretty awesome achievement for what it is. RTX emulation for Pascal/cheap-Turing is for developers mainly but even then it is interresting because there are cards which can run this rendering method fairly well. No developer would bother implementing ray tracing if there was no hardware acceleration and having developers work on this tech is the key of making it come to games. Who will create content for you if there is no hardware that can run it at all? Quake2RTX with shader-only based ray-tracing doesn't run even remotely close to playable framerates. Click to expand.Gosh, how can people be so short sighted? ![]()
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